No feature flags, no upsell gates on the editing tools. Everything below works in the free build; a licence unlocks MP4 and GIF export, with no watermark.
Everything that happens before you stop.
Full screen, a custom region that can span monitors, or any visible application window with a live thumbnail picker.
Windows Graphics Capture when available, with an automatic BitBlt fallback if frames do not arrive.
The recorder bar, selection overlay and webcam preview are excluded from the capture where Windows allows it.
Independent microphone, system audio and webcam selection with live meters, remembered between sessions.
Source, devices, encoder, folder write access and free space are re-checked before every take, not just at setup.
Pause without counting the gap, mute the mic as silence, move or resize the webcam, restart or discard — all mid-recording.
24/30/60 fps, three quality presets, source-native resolution capped at 4K, even dimensions guaranteed for the codec.
Ctrl+Shift+R to start or stop, Ctrl+Shift+P to pause. Settings tell you if another app already owns the combination.
Non-destructive from the first cut to the last.
Trim, split, delete and reorder video segments. Remaining segments connect automatically — never an unintended gap.
Video, webcam, zoom, music and annotation lanes each carry their own visibility and lock state.
1.05×–3.0×, automatic cursor focus or a manual point you drag on a miniature preview, 0–3000 ms transitions.
One projective transform per frame with the whole composition on a single plane, ±45° horizontal and ±12° vertical.
61 styles in seven groups, 0.8×–2.6× size, spotlight glow, six click effects, synthesized click sound and idle fade.
The preview raster steps between 1280 and 3840 px based on your viewport and upcoming zooms, and prewarms three seconds ahead.
Ctrl+Z and Ctrl+Y cover timeline edits and serialized editor state; toolbar actions grey out when invalid.
Microphone and system audio peaks are drawn in the video lane so you can cut on silence.
What you previewed is what encodes.
Preview and export share one time model and one composition order, down to the 3D matrix and easing curves.
NVIDIA, Intel and AMD H.264 encoders are probed and validated, with high-quality software encoding as the fallback.
AAC at 192 kbps, with music and cursor click sounds mixed in when audio is enabled.
Two-pass palette generation for clean colour, constrained to a practical width and frame rate.
A single final resampling stage with cubic sampling, so quality is not lost twice on the way out.
Estimated size and duration up front, real encoder progress during, and open-the-folder when it lands.